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Showing posts from April, 2025

Mock Design Test

These past 2 weeks we've had a mock design assignment! Similar to doing a real design test for an interview process in the industry, we weren't supposed to add this piece to our portfolio. So it's almost like signing an NDA, and I don't think I can post screenshots here, but I figured I could at least add my thoughts about the goods and bads from the test. Overview This test was an interesting challenge for me, as I had to focus purely on the composition of the level, and wasn’t able to rely on Blueprints as much to fill in gaps. It really made me pay attention to how each combat area, and connecting routes, were mapped out. Things Working Well ·        Definitely feel like I’ve improved with focusing on elevation, and utilizing changes in the landscape to make the player feel they are in a more natural area. ·         I also felt good about my ability with certain proxy lightings, and capturing the mood I’m going for. Things That Could ...

Farmadillo Part 4 - In action

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 Have started blocking out the 2nd area from the previous post, but am still trying to plan out the gameplay aspects of it. We may potentially have some form of sticky walls, so I'm planning on maybe implementing that within the area of the houses and creating a challenge based on that. I also made an LDD for the Fort 3 area, which is the ship area encompassing the creek area above. Am still working on some of the finer gameplay aspects of this as well. I've started working on the 4th fort as well, but definitely need to fill it more with obstacles and gameplay pieces. The planning of this was also a little sparse, so I definitely need to draw up some more ideas.