Mock Design Test

These past 2 weeks we've had a mock design assignment! Similar to doing a real design test for an interview process in the industry, we weren't supposed to add this piece to our portfolio. So it's almost like signing an NDA, and I don't think I can post screenshots here, but I figured I could at least add my thoughts about the goods and bads from the test.

Overview

This test was an interesting challenge for me, as I had to focus purely on the composition of the level, and wasn’t able to rely on Blueprints as much to fill in gaps. It really made me pay attention to how each combat area, and connecting routes, were mapped out.

Things Working Well

·       Definitely feel like I’ve improved with focusing on elevation, and utilizing changes in the landscape to make the player feel they are in a more natural area.

·       I also felt good about my ability with certain proxy lightings, and capturing the mood I’m going for.

Things That Could Improve

Feel like I can still get better at set-dressing, and need to do more research as to what scenes could possibly look like with certain assets.

Probably need to dedicate more time for research, as I hadn’t played Borderlands before this, and could only watch gameplay with the time I had. Definitely has inspired me to play the series though, and would like to expand my knowledge of games from companies I’d like to work at.

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