Farmaillo Part 3
A lot of Progress has been made since my last update, and I unfortunately didn't get in as many screenshots before the artists came in on this level and did the lighting/skybox/environmental feel. Need to readjust the paths since this, but I can still point out what's been added. Changed intent for player to have free reign to explore each fort, to making them more ordered with a "linear" path. So now Farmadillo is split into 2 halves by the river. The first half contains the tutorial area and fort, the 2nd fort, and 2 main puzzle areas. In the first tutorial area on the left, we decided the bowl didn't fit well with the desire to create a framing moment. So instead we raised the land to make a big ramp to create this moment. Better view of the land ramp in this picture Adjusted tutorial area some as well. Firstly closed it off with Fencing to make it a safer area for the player, and also added an opening in the fencing to reach the 2nd spot in the tutorial area...