Action-Adventure Part 3
Added some materials and textures to the landscape material to officially lay out the path the player must take. Also added an official water plugin to make it feel more real as an in-world reason for the bridge:
Also started adding trees to the exterior to block the player from wandering off the beaten path. Attempted to use the foliage tool at first for this, but found it was too temperamental with the landscape tool and the trees were all point4ed in wacky directions.
Was working again on using a water texture for the first major fighting area:
Lastly have been working on trying to break up the bridge in a couple of ways, so it's not simply a straight path for the player to walk back on:




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