The Forgotten Hollow

 This level is part of our Ventures project which is an action-adventure demo focused on combat and puzzle-solving. The story focuses around ties to voodoo magic and the culture that originates from in Haiti, all the way back to Africa. So our demo takes that same journey around the world including multiple locations. This location is within a temple in Africa, as our protagonists look for the clue within.

The original "Art Style Guide" for this level some of a temple made of black volcanic stone, partially enveloped in the earth, which consisted of mostly red clay. So I made a Level Design Document to put my thoughts on to paper first: The Forgotten Hollow LDD 


I then took to unreal, and I knew I wanted to definitely blend these elements together, knowing a combination of landscaping and asset pieces would meld together well. So I started with the landscaping first:


I then started to add more of the assets and proxy lighting to piece together the full feel of the scene:


I then tried adding some material to the landscaping, and it looks good, but we're still working on getting the color quite right to get that red feel:

I've also been working in tandem with some artists on our team to get some custom assets, and some help with the lighting in the level:

I've done some basic BPs for functionality within the level, and have also been working in tandem with some TDs to get the final puzzle working as well:


We still have some more functionality to implement, and will likely art up the level some more, but we are very close to getting a finished product here!

Comments

Popular posts from this blog

Mock Design Test

LD3 Solo Project Overview

LD3 Solo Project 2nd Checkpoint