The Forgotten Hollow
This level is part of our Ventures project which is an action-adventure demo focused on combat and puzzle-solving. The story focuses around ties to voodoo magic and the culture that originates from in Haiti, all the way back to Africa. So our demo takes that same journey around the world including multiple locations. This location is within a temple in Africa, as our protagonists look for the clue within. The original "Art Style Guide" for this level some of a temple made of black volcanic stone, partially enveloped in the earth, which consisted of mostly red clay. So I made a Level Design Document to put my thoughts on to paper first: The Forgotten Hollow LDD I then took to unreal, and I knew I wanted to definitely blend these elements together, knowing a combination of landscaping and asset pieces would meld together well. So I started with the landscaping first: I then started to add more of the assets and proxy lighting to piece together the full feel of the scene...