Hospes Asteroid Updates
The main things I wanted to change in this level, after consulting more experienced LDs, were the first main combat space, and to "art" the level up in some spaces some more. This is what the main first combat spaces looked like:
The main area was originally split into 2 rooms, and I was advised to combine the 2 and expand the area to allow for more paths. Here's the updated areas with new paths and the rooms halfway combined together. I say halfway, because visually they're very open and next to each other, but the transition to the 2nd half does prevent the player from backtracking. I still need to work on some of the "art" side of this area, and need to playtest the obstacles and spawn points of the enemies etc.
The next thing I wanted to change was the "art" side of this level, and I started by changing the table in the main hall area. This is the before, which was very basic:
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