Hospes Asteroid Updates

 The main things I wanted to change in this level, after consulting more experienced LDs, were the first main combat space, and to "art" the level up in some spaces some more. This is what the main first combat spaces looked like: 


The main area was originally split into 2 rooms, and I was advised to combine the 2 and expand the area to allow for more paths. Here's the updated areas with new paths and the rooms halfway combined together. I say halfway, because visually they're very open and next to each other, but the transition to the 2nd half does prevent the player from backtracking. I still need to work on some of the "art" side of this area, and need to playtest the obstacles and spawn points of the enemies etc.




The next thing I wanted to change was the "art" side of this level, and I started by changing the table in the main hall area. This is the before, which was very basic:


I then tried to push some environmental design, and really add more of a sci-fi feel in this area by adding a Hologram table, which foreshadows the next room:


There are many other things that I'd still like to buff up in this level art wise, by turning some of the primitive shapes into more stylistic shapes. For example the columns in the main hall in the picture above, are essentially stretched cubes, and I'd like to make them feel more like something within a sci-fi setting.



Comments

Popular posts from this blog

Mock Design Test

LD3 Solo Project Overview

LD3 Solo Project 2nd Checkpoint