RPP2 Layout and Final
We decided to do only one round for our game demo as opposed to 2. So I combined elements from both of these Round 1 and 2 blocked out maps into the final level. Fully set dressed RPP level: Decided to give player freedom to move around the level even when not on the main road. So I left the assets in their respected areas, and even added more with hidden reward objects littered throughout them to encourage exploration. 'Fake houses' (houses without candy) were shown by turning off the lights in the houses as opposed to having different colors. The name of the game is Don't take my Candy.