RPP2 Planning
Concept and Planning: Concept for RPP game. Working on 2D top-down view of pixel game where you start at home and try to collect as much candy as you can while avoiding capture from your parents and making it back home before they do.
Development Process: Worked in Unity in the 2D model editor version. Using multiple types of 2D objects(Sprites) to create the concept image below. Used the layer function to properly display which items should appear in the front.
Challenges and Solutions: Have not finished the final product yet, but discovered the circular shape I initially had in my head for the map would be difficult to implement with the design choices of my RPP team. So we have decided to go more for a square shaped map, similar to the drawn one above, with different routes and alleyways bringing the versatility to the map.
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