RPP2 Blockouts

 

Concept and Planning: Blocked out RPP level in Unity.
Development Process: Added some lighting and assets to the scene.
Challenges and Solutions: Decided to use the Tile Palette feature in Unity to more easily map out Assets. Realized most of the map won't be seen by the player since the camera is zoomed closer to the player, so I will rearrange the assets to be in locations to be seen more by the player.

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