LD3 Solo Project 2nd Checkpoint

As stated in my proposal I was to have a full initial blockout by this 2nd Checkpoint. 

As I predicted in my last post, I've spent a lot of time polishing my BPs to make sure they're fully functional and polished. I even added in a puzzle-esque platforming challenge that requires you to use levers to move platforms around! I was also able to also make the enemy spawner BP akin to an actual souls-like game! So every time you die, the enemies spawn right back where they were. Naturally I had to test the combat for this, and am still working out the kinks on the HP & amount of the enemies.

I was able to use Unreal's modeling tools to make a couple of Egyptian hieroglyphs! I definitely feel more comfortable using those tools, and am extremely happy with how they turned out:


As a couple of extra addons, I was able to make a hidden wall BP, and was also able to make a 'fog' BP that appears when you pass into the boss arena that locks you in, and keeps other enemies out!

I'd still like to do some fine-tuning with my platform-puzzle, and the combat. But other that that, it should just be some final touches on some set-dressing/landscape-tuning!

Here's some screenshots of my initial blockout! 



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