The Forgotten Hollow Update 2
This post is a part 2 of my level, which again is an action-adventure demo focused on combat and puzzle-solving.
Jumping right into the changes, I decided this may look better if the temple was down in a valley as compared to up top on a hill. This fits more thematically with the idea of it being fairly hidden ruin. So I adjusted the landscaping to make the player come down through the mountains to arrive at the entrance.
I also started making a lot of changes in terms of proxy assets and started replacing them with our assets from packs, and included more foliage.
I did some more set-dressing for this opening area, and had to change some ideas we had of splitting the main character and the companion based on the functionality of the AI.
As seen in previous screenshots too, but after working with artists, the lighting in the level has dramatically improved.
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